Recently I got together with the guys and we tried out the
new 7th edition rules – well something like them, we were really
just trying to get to grips with it all and I know we made mistakes – and in
this battle we decided to ignore the normal ally rules and both of us went
unbound just to see what happened.
My army was as much as possible models I could field from
the night lords list without too much proxying. A librarian turned up
accompanied by the terminators in to order to allow me to test psychic powers,
the jet bikes turned up as a standard fast attack unit with a mulit-melta for
some tank busting.
I took one contemptor since I still have to not gotten my
arse in gear and sorted out the second one. I also brought 10 tactical marines
in a rhino since I thought mobility would be useful (we decided we would try
one of the new maelstrom of war missions) and I also had a unit of 20 tactical
marines on foot since I was running out of options. I did proxy in a fire
raptor using a vendetta model, I am aiming to add a fire raptor to the army
soon and wanted to see how it handled.
I also persuaded Knight commander Pask in a leman russ punisher
and another punisher to accompany the force since I had run out of night lords
and wanted some more firepower.
My opponent brought dark elder and demons – this could have
been savage but he did tone things down with only one flying monster (a lord of
change) and no venoms – we both had kind of soft lists.
The battle itself was strange, as I say we made lots of
mistakes but I absolutely demolished huge swathes of his army despite the
demons trying to exploit the maelific powers to get lots of summoning of pink
horrors in trying to cascade the nastiness. A prime example of the brutality
was when on turn 2 the squadron of punishers finished obliterating a unit of 19
pink horrors and herald, they did not even get round to firing the heavy
bolters, the punisher gatling cannons (especially with Pasks BS 4) did more
than enough damage.
The fire raptor stayed out of the battle until turn 4 but
when it arrived the effectiveness of its fire power was so savage at least one
of my gaming group has declared it ‘broken’. It did exploit power of the
machine spirit and the reaper batteries independent targeting to allow it to
butcher 4 dark elder vehicles on the turn it arrived but I suspect that
opinions of its fire power were slightly overstated by the fact that I could
not help rolling 6’s on the vehicle damage tables when I got pen’s resulting in
half the dark elder being immolated in their exploding vehicles.
At the end of the battle we ran out of time closing turn 5, I
was behind on victory points due to not getting anything I could score in the
first turn and my opponent getting one objective awarding multiple VP’s but my
opponent only had 1 bloodletter and 18 pink horrors plus 3 witches, most of
that was locked in combat with the last surviving jet biker but aside from that
I had lost one leman russ and the contemptor, everything else was more or less
intact and I felt I was either positioned to table my opponent or to be able to
sweep out and grab multiple objectives in the following turn (I already had
first blood and slay the warlord and was going to get linebreaker).
As I say I know we got things wrong due to
misinterpretations of the rules but overall it was a good game and very
interesting, I think I had a slight edge in the dice rolling but nothing
unbalancing. I think we should have arranged it for a day when we would have
had more time and not had to rush towards the end in a desperate attempt to get
the game close to completion.
The maelstrom of war missions really do change things up
enforcing a need for a mobile force, I do not like the fact that it is almost
impossible to plan ahead since you often do not know what your objectives are
until the start of your turn. It accurately represents the flux of combat but
it removes some of the tactical planning of the game, you cannot do a refused
flank for example in case the strategic objectives you draw all end up on the
flank you refused.
It does reduce the effectiveness of gun line armies, I do
not think an exclusively gun line army is viable in the maelstrom missions
unless you somehow think you can table your opponent but I think have a
balanced army with static elements emplaced while other mobile elements are
trying to grab objectives does work. I am certain that I will always be playing
bound armies just for the secured objective rule on the infantry.
7th edition has had an additional effect in that
it has killed my intention to use the terror assault rite of war, night
fighting is something of a joke now in my opinion simply giving stealth across
the board and with the requirement for mobility in maelstrom missions I felt
the terror squads were simply too expensive and the rite had lost most of its
effectiveness.
This has caused me to change up my planned army
list massively, I will still be having the praetor on jetbike with command
squad, I will still have the two contemptor mortis dreadnoughts and I will be
having a fire raptor and the main reason for that is that I own all of the
models or I have them on route having placed the order. Aside from them though
the terror squads are gone and in their place I am going to be running a couple
of 10 man assault squads pretty tooled up since they count as bulky meaning
they can really take advantage of the night lord special rules and they have
the mobility to objective grab. A 10 man tactical squad in rhino is also
planned – making the most of troops for objective secured seems sensible and I love
fury of the legion on these guys. Finally I am now planning for a 4 bike unit
of outriders a couple of which will have twin linked flamers, I like the idea
of these guys since they have scout they can get a head start towards isolated
objectives and from what we have seen recently flamers are hilarious against
open topped vehicles like the dark eldar’s due to the no escape rule and the
flamers also give them the wall of death rule to make people less willing to
charge them – at least that’s the theory.
No comments:
Post a Comment