Today I took my night lords off to try them out against the
new dark elder codex. My opponent had hoped to bring a number of new toys to
the fight but he had failed to get everything assembled in time. We had
arranged to field 2500 points each which I was hoping would allow me to bring
out the strength of the legion list as well as allowing us both chances to try
out new things.
My army featured the following…
Praetor – jet bike, paragon blade, iron halo, digital
lasers, trophies of judgement
Command squad – jet bikes, 3 x combat shield, 1 x
chainglaive, 1 x power fist, 1 x charnabal sabre
Contemptor mortis dreadnought – 2 kheres pattern assault
cannons
Contemptor mortis dreadnought – 2 kheres pattern assault
cannons
Dreadnought – flamestorm cannon
10 tactical marines – additional chainswords, artificer
armour, chainglaive, meltabombs, rhino
10 assault marines – power sword, power axe, artificer
armour, thunderhammer
5 tactical support marines – 4 x volkite caliver
5 tactical support marines – 4 x volkite caliver
3 outriders – 1 x twin linked flamer
9 heavy support marines – 9 x volkite culverin, augury
scanner
Fire raptor – reaper autocannon batteries
Sicaran battle tank
My opponent had a standard force org plus some guys from the
grotesque circus supplement (or whatever the hell it is called).
I did take my camera but I was so focused on trying to avoid
making blatant mistakes that I did not actually take any pictures so I am
afraid there is no eye candy to support the battle report.
My opponent won choice of table edge, choice of deployment
and basically everything in pre-game. We ended up with the battle where there
is an objective in each deployment zone and they ended up being in completely
opposite corners of the battlefield.
I failed to seize the initiative and off we went with the
dark elder swarming forward ensuring that they would get in to a position to
charge on turn 2 with Rakath bolstering the centre by ensuring they started the
battle with feel no pain 6+, the combat drugs gave the jet bikes +1 toughness
and the grotesques got the same from Rakath playing around with them. The dark elder
shooting was aimed to cripple my firepower with the heavy bolter of the sicaran
being blown off by a ravager (thank god the random weapon was not the
accelerator autocannon) while the other opened up on my firestorm dreadnought
and scoring three penetrating hits. I got a cover save from the grotesques
between them and promptly passed all three saves. Additional splinter weapon
fire managed to down one of the assault marines but that was it.
The night lords swung in to action aiming to tear apart as
many of the dark elder as possible, the sicaran managed to gun down one of the
ravagers while a contemptor managed to down drazor’s venom. The
heavy support squad target a beast host and unloaded, with 20 wounds caused
prior to deflagrate my opponent simply picked up all of the models. Other
shooting saw a grotesque killed panicking his unit, another venom was blown to
pieces and the flamestorm dreadnought managed to incinerate three bases of
razorwings. I did manage to forget to scout my outriders which reduced them to
comparatively moot for the battle but hey I cannot do everything right.
Turn 2 saw all of the dark elder reserves come in, the archon
landed his raider through a webway portal behind the heavy support marines who
activated their augury scanner and blew the transport to pieces but the archon
and his court passed their pinning check spot on. A venom with four blaster wielders
inside dropped in aggressively but scattered out of optimal range but remained
safe. The mandrakes outflanked just in front of the outriders. The fleeing
grotesques managed to rally on their leadership of 4. Shooting saw the outriders
butchered to a man by the massed firepower of two troop squads and the
mandrakes while the remaining ravager targeted the flamestorm dreadnought again
and this time was unlucky and only caused a glancing hit. Three more assault
marines were gunned down and they fled but then in what turned out to be a
shocking move the beast host charged them, they pass their leadership check and
rallied. The archons’ court murdered the heavy support squad with the medusa
flamers doing a complete number on them – if only I had taken artificer armour
on their sergeant who was the closest model. The jetbikes swept in to
obliterate one of the tactical support squads. The blasters only managed to
take an arm off the contemptor and aside from them did not achieve much.
Close combat saw the assault marines prove their worth and
slaughter the beast host to a model for no losses while the tactical support
squad were murdered by the jetbikes.
Night lords turn 2 saw the fire raptor stay off the
battlefield, the assault marines moved to target the jetbikes while the
flamestorm dreadnought and the jetbikes moved in to a position to support them.
The one armed contemptor moved up to challenge for my objective and try and
shoot down some of the incubi supporting drazor – I should have held off
shooting and charged instead but I got carried away with the idea of shooting
the elder to pieces. The second ravager was riddled with holes from the intact
contemptor and the rhino began moving up towards the elder objective. The
flamestorm incinerated a couple of the jetbikes. The assault marines managed to
get in and butcher another 3 jetbikes for no loss before the dark elder did a
hit and run leaving them stranded in front of a nasty grouping of dark elder assault
specialists. The venom with blaster troops on board somehow managed to avoid
being blasted apart by the sicaran with its flicker field.
Turn 3 saw the dark elder pounce on the assault marines, the
shooting from splinter weapons managed to get a couple of wounds on to my
praetor (2 unsaved after 7 wounds taken). The assault marines were slaughtered
before they were actually able to make an attack when they found themselves
being mobbed by the archons and his court, the incubi with drazor and rakath
and his grotesques but they had definitely earned their before being butchered.
The remaining jetbikes swung in on the flaemstorm dreadnought hoping their
cluster caltrops would do the damage but failed and watched one of their number
incinerated on the charge and another smashed down by the dreadnought close
combat weapon. They held and opted to stay in the fight (in fact my opponent rolled
for hit and run, failed and then asked why he tried to roll and tying up the
dreadnought was essential at that stage with it able to flame half the dark elder
army)
The blaster venom swept forward and disembarked its guys to
try and remove the one armed contemptor as it was sat on the night lords
objective and was not something it was going to be easy for the remaining dark elder
forces to shift, 4 shots only hit once and that one rolled a double 1 for the
penetration roll and achieved nothing
Night lords turn 3 saw me carefully consider matters and
then decide to hold true to the principals of the night lords and run away from
that close combat potential. The fire raptor arrived and managed to take a hull
point off a venom as well as gunning down a member of the archons’ court. The one armed contemptor and sicaran combined
to slaughter the blaster armed troops to remove that threat. The Praetor and his
jetbikes turbo boosted away to completely avoid the enemy forces. The rhino
pushed rapidly forward and the contemptor moved up in support. The flamestorm
dreadnought managed to crush the remaining two jetbikes but losing the turn of
shooting meant they sold their lives well. The remaining tactical support squad
unloaded on the two rallied grotesques and killed one routing the survivor
again.
Dark elder turn 4 saw the archons’ court charge the
flamestorm dreadnought, survive the overwatch fire and managed to get the
sufficient amount of glancing hits to wreck the dreadnought. Drazor managed to
pull off a long range charge and get on the contemptor, managed to get 5 hits
and glance with 3 of them and I managed to fail all of the axiomatic saves and
thus lost another venerable walker in the turn. The mandrakes unloaded
everything they had on the jetbikes in front of them but I managed to somehow
pass all of the saves to keep them intact. The fleeing grotesque rallied again.
Night lord turn 4 saw the fire raptor move in to a central position,
kill a few of the dark elder around the objective and put another wound in to the
archons’ court. The contemptor dreadnought and rhino moved hell for leather forward to
swamp the elder objective with models and to get away from the pursuing elder.
The sicaran tried to down drazor and failed to completely. The praetor and his
lads hammered in to the mandrakes and butchered them without loss.
Dark elder turn 5 saw the elder move everything to try and
shoot down the jetbikes as they were definitely the most valid threats but even
with two venoms and two units of warriors they only managed to put a wound on
the standard bearer. The archons’ courts charged as fast as they could across
the open ground but were still out of charge range. Drazor charged the sicaran
and managed to get two more glances on that to wreck it as well, furious charge
paying dividends in his attempts to get something from the battle. Drazor and
Rakath firmed up their control of the night lord objective. The last grotesque
charged the rhino but failed to do anything to it.
Night lord turn 5 saw the rhino power forward and disgorge
10 tactical marines on the dark elder objective, concentrated firepower removed
all of the dark elder warriors, killed the grotesque, killed all but two of the
archon’s court and the corpses included the archon himself. The game continued.
Dark elder turn 6 saw the remaining court members charge the
contemptor to try and tie it up while the last intact venom moved flat out to
get to contest the dark elder objective
- since I was using the age of darkness force organisation chart I did not
get objective secured so he had to hope it survived for the turn and the game
ended in order to get the win.
Night lord turn 6 saw the tactical marines unloaded with
fury of the legion and take down the venom which guaranteed me the win of the
battle.
Final score was one objective and linebreaker each, I also had first blood and slay the warlord to get the win.
So overall I managed to eke out first out and out draw with
the nights lords, I have won battles with them when I have had allies like the
guard or the necrons but this is the first time they have won outright on their
own and I was pretty pleased with my play, aside from a couple of minor
mistakes like forgetting scout on the outriders I think I played well and the
main thing is when it counted I managed to keep sight on the objectives and not
do something silly like charging the praetor and his command squad in to the
core of the dark elder army in the hopes of killing the opposing general since I
would have lost mine as well.
MVP for me was the assault marines, they took a charge and
slaughtered the foe without any problems and then butchered half a unit of
toughness 5 eldar jet bikes all without loss, yes they lost 4 guys to random
splinter fire and they were butchered when they were charged by the opposing
warlord and two special characters plus supporting units. But the fact that my opponent committed so
many models to dealing with them and that draw them out of position to have a
massive impact on the rest of the battle was amazing and really won the fight
for me. It would have never have happened if my opponent had not made the
mistake with charging them when they were running but he did and it allowed
them to shine in the battle.
The sicaran was pretty solid but nothing exceptional really,
it worried my opponent but very quickly his forces were in combat so his
transports were not as critical as they could have been. The flamestorm
dreadnought is something I really like as it poses some very different
questions to my opponent, if he pushes forward to get to grips with my shooting
forces they are having to walk in to the face of some exceptionally nasty
firepower and it gives me something else which ignores cover.
The heavy support squad did sick levels of fire but they are
exceptionally expensive for what they do, I think 5 of them for 185 points
might be an option but more than that is over kill and to be honest they are competing
with fire raptors, sicaran’s and the like for the heavy support slots and I am
not sure they do enough to win that competition.
The tactical support squads were ok but I do not think they
do all that much, they are cheap even if they cannot be my compulsory troops –
it may be that 5 of them, 4 with flamers in a rhino for 135 points is actually
a massive boost for the army especially as it would allow me to deal with
enemies in cover a little more effectively.
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